matrix
{
	1 0 0 150
	0 1 0 080
	0 0 1 130
	0 0 0 1
}

entities OBJ
{
	model	data/models/map/a_enwall13c.obj
	model	data/models/map/a_enwall20d.obj
	model	data/models/map/a_lfwall14g4.obj
	model	data/models/map/floorvent02.obj
	model	data/models/map/gotbflat1.obj
	model	data/models/map/gotbpanel2.obj
	model	data/models/map/gotbpanel2light.obj
	model	data/models/map/gotbwall1.obj
	model	data/models/map/gotbwall2.obj
	model	data/models/map/gotcablecage.obj
	model	data/models/map/gotcgate.obj
	model	data/models/map/gotcgate2.obj
	model	data/models/map/gotendo1.obj
	model	data/models/map/gothallpanel2.obj
	model	data/models/map/gotsilvercol1.obj
	model	data/models/map/gottubelight_off.obj
	model	data/models/map/grill_floor.obj
	model	data/models/map/hoser5.obj
	model	data/models/map/hoser6.obj
	model	data/models/map/paperdec3.obj
	model	data/models/map/rffloorgrate01.obj
	model	data/models/map/sflgrate2a.obj
	model	data/models/map/sflgrate4.obj
	model	data/models/map/sflpanel7.obj
	model	data/models/map/sopanel20.obj
	model	data/models/map/sopanel20_shadow.obj
	model	data/models/map/stesilverswatch.obj
	model	data/models/map/striplight3.obj
	model	data/models/map/jumbodoor.obj
}

matrix
{
	1  0 0 0
	0  0 1 0
	0 -1 0 0
	0  0 0 1
}

entities MD5
{

	#model  data/models/monsters/hellKnight/hellbaron.md5mesh
	model	data/models/monsters/hellKnight/hellknight.pvr.2bpp.md5mesh
	
	anim	data/models/monsters/hellKnight/hellknight_idle2.md5anim
}


