01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25 import org.lwjgl.util.vector.Vector2f;
26
27 import rtype.Prototyp;
28
29 public class RapidFireBullet extends Bullet
30 {
31 public RapidFireBullet(float rotation)
32 {
33 this.rotation = rotation;
34 this.type = BULLET_RAPID_FIRE;
35 this.setRatio(0.5f);
36 //this.rotation = -90;
37 this.life = 20;
38 init();
39 }
40
41 public boolean collided(Entity entity)
42 {
43 this.life -= entity.damage;
44 if (life < 0)
45 {
46 this.unSpawn();
47 hit = new BulletHit(IEntity.BULLET_HIT_YELLOW);
48 hit.spawn(this.position,new Vector2f(0,0),Prototyp.fx);
49 return true;
50 }
51 return false;
52 }
53
54
55 private float ghostAccumulator = 0;
56 private float ghostGenSpeed = 800f;
57 private static final float GHOST_LIMIT = 5;
58 Vector2f ghostPosition = new Vector2f();
59 private RapidFireBulletGhost ghost = null;
60
61 @Override
62 public void update()
63 {
64 interpolate(position,speed);
65
66 ghostAccumulator += ghostGenSpeed * tick;
67 if (ghostAccumulator > GHOST_LIMIT)
68 {
69 ghost = new RapidFireBulletGhost(this.rotation);
70 ghost.spawn(this.position,Prototyp.DEFAULT_SCROLLING_SPEED,Prototyp.fx);
71 ghostAccumulator=0;
72 }
73 if (this.position.x - this.width > (Prototyp.SCREEN_WIDTH / 2) || this.position.x + this.width < - (Prototyp.SCREEN_WIDTH / 2))
74 {
75 unSpawn();
76 if (Logger.isLogActivate) Logger.log(this.getClass().getName()+" died");
77 return;
78 }
79 }
80
81 }
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