01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class PlayerSpeed extends AnimatedEntity
29 {
30 private PlayerShip playerShip = null;
31
32 public PlayerSpeed(PlayerShip player)
33 {
34 this.playerShip = player;
35 this.type = PLAYER_SPEED;
36 init();
37 animationSpeed = 30.4f;
38 setRatio(0.75f);
39 animationCursor = 1;
40
41 }
42
43 public void draw()
44 {
45 if (this.displayAnimation)
46 {
47 if (animationCursor > 0)
48 animationCursor += animationSpeed * tick ;
49 if ( animationCursor >= animationTextures.length)
50 animationCursor = 0 ;
51 }
52
53 GL11.glColor4f(1f,1f,1f,1f);
54
55 GL11.glLoadIdentity();
56 GL11.glTranslatef(playerShip.position.x-58,playerShip.position.y-10,Prototyp.DEFAULT_Z); // Translate Into/Out Of The Screen By z
57
58 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
59 //GL11.glCallList(this.displayList);
60 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
61 GL11.glBegin(GL11.GL_QUADS);
62 {
63 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
64 GL11.glVertex2f(width, -height);
65
66 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
67 GL11.glVertex2f(-width, -height);
68
69 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
70 GL11.glVertex2f(-width,height);
71
72 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
73 GL11.glVertex2f(width,height);
74 }
75 GL11.glEnd();
76
77 GL11.glColor4f(1.0f,1f,1f,1.0f);
78
79 }
80
81 public void stopAnimation()
82 {
83 this.displayAnimation = false;
84 this.animationCursor = 1;
85
86 }
87 }
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