PlayerSpeed.java
01 /*
02  *
03  * Created: Jun  7 2006
04  *
05  * Copyright (C) 1999-2000 Fabien Sanglard
06  
07  * This program is free software; you can redistribute it and/or
08  * modify it under the terms of the GNU General Public License
09  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20  */
21 
22 package rtype.entity;
23 
24 import org.lwjgl.opengl.GL11;
25 
26 import rtype.Prototyp;
27 
28 public class PlayerSpeed extends AnimatedEntity
29 {
30   private PlayerShip playerShip = null;
31   
32   public PlayerSpeed(PlayerShip player)
33   {
34     this.playerShip = player;
35     this.type = PLAYER_SPEED;
36     init();
37     animationSpeed = 30.4f;
38     setRatio(0.75f);
39     animationCursor = 1;
40   
41   }
42   
43   public void draw()
44   {
45     if (this.displayAnimation)
46          {
47       if (animationCursor > 0)
48         animationCursor += animationSpeed * tick  ;
49            if animationCursor >= animationTextures.length)
50              animationCursor = 0  ;
51          }
52     
53       GL11.glColor4f(1f,1f,1f,1f);
54       
55            GL11.glLoadIdentity();            
56       GL11.glTranslatef(playerShip.position.x-58,playerShip.position.y-10,Prototyp.DEFAULT_Z);                     // Translate Into/Out Of The Screen By z
57     
58       GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
59       //GL11.glCallList(this.displayList);
60       GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
61       GL11.glBegin(GL11.GL_QUADS);
62       {
63         GL11.glTexCoord2f(textureRight,textureUp)//Upper right
64         GL11.glVertex2f(width, -height);
65         
66         GL11.glTexCoord2f(textureLeft,textureUp)//Upper left      
67         GL11.glVertex2f(-width, -height);        
68        
69         GL11.glTexCoord2f(textureLeft,textureDown)//Lower left
70         GL11.glVertex2f(-width,height);
71           
72         GL11.glTexCoord2f(textureRight,textureDown)// Lower right
73         GL11.glVertex2f(width,height);  
74       }
75            GL11.glEnd();
76            
77         GL11.glColor4f(1.0f,1f,1f,1.0f);
78          
79   }
80   
81   public void stopAnimation()
82   {
83     this.displayAnimation = false;
84     this.animationCursor = 1;
85     
86   }
87 }