01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class Implosion extends AnimatedEntity
29 {
30
31
32
33 public Implosion()
34 {
35 this.type = IMPLOSION;
36 init();
37 this.animationSpeed = 25;
38 setRatio(1f);
39 }
40
41 public void draw()
42 {
43 if ((int)animationCursor == this.animationTextures.length -1)
44 {
45 unSpawn();
46 if (Logger.isLogActivate) Logger.log("Removed explosion from explosion layer");
47 return;
48 }
49
50 animationCursor += animationSpeed * tick ;
51 animationCursor %= animationTextures.length;
52
53 GL11.glLoadIdentity();
54 GL11.glTranslatef(position.x,position.y,Prototyp.DEFAULT_Z); // Translate Into/Out Of The Screen By z
55
56 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
57 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
58
59
60 GL11.glBegin(GL11.GL_QUADS);
61 {
62 GL11.glColor4f(1,1,1,0.65f);
63 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
64 GL11.glVertex2f(width, -height);
65
66 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
67 GL11.glVertex2f(-width, -height);
68
69 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
70 GL11.glVertex2f(-width,height);
71
72 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
73 GL11.glVertex2f(width,height);
74 }
75 GL11.glEnd();
76
77 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
78 }
79
80
81 }
|