01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class FireBall extends AnimatedEntity
29 {
30
31 Entity orb = null;
32 public FireBall(Entity orb)
33 {
34 this.orb = orb;
35 this.type = FIRE_BALL;
36 init();
37 animationSpeed = 55f;
38 setRatio(0.30f);
39
40 }
41
42 public void draw(float alphaPercentage)
43 {
44 animationCursor += animationSpeed * tick ;
45 animationCursor %= animationTextures.length;
46
47 GL11.glLoadIdentity();
48 GL11.glTranslatef(orb.position.x,orb.position.y,Prototyp.DEFAULT_Z);
49 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
50 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
51 GL11.glColor4f(1,1,1,alphaPercentage-0.35f);
52
53 GL11.glBegin(GL11.GL_QUADS);
54 {
55 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
56 GL11.glVertex2f(width, -height);
57
58 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
59 GL11.glVertex2f(-width, -height);
60
61 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
62 GL11.glVertex2f(-width,height);
63
64 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
65 GL11.glVertex2f(width,height);
66 }
67 GL11.glEnd();
68
69 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
70 GL11.glColor4f(1,1,1,1);
71 }
72
73 public void draw()
74 {
75 this.draw(1);
76 }
77
78
79 }
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