01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class Explosion extends AnimatedEntity
29 {
30
31
32
33 public Explosion(int type)
34 {
35 this.type = type;
36 init();
37 this.animationSpeed = 25;
38 if (type == EXPLOSION1)
39 {
40 setRatio(1f);
41 }
42 else
43 {
44 setRatio(0.5f);
45 }
46
47 }
48
49 public void draw()
50 {
51 if ((int)animationCursor == this.animationTextures.length -1)
52 {
53 unSpawn();
54 if (Logger.isLogActivate) Logger.log("Removed explosion from explosion layer");
55 return;
56 }
57
58 animationCursor += animationSpeed * tick ;
59 animationCursor %= animationTextures.length;
60
61 GL11.glLoadIdentity();
62 GL11.glTranslatef(position.x,position.y,Prototyp.DEFAULT_Z); // Translate Into/Out Of The Screen By z
63
64 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
65 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
66 GL11.glColor4f(1,1,1,animationCursor/(this.animationTextures.length -1));
67
68 GL11.glBegin(GL11.GL_QUADS);
69 {
70
71 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
72 GL11.glVertex2f(width, -height);
73
74 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
75 GL11.glVertex2f(-width, -height);
76
77 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
78 GL11.glVertex2f(-width,height);
79
80 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
81 GL11.glVertex2f(width,height);
82
83 }
84 GL11.glEnd();
85 GL11.glColor4f(1,1,1,1);
86 }
87
88
89 }
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