01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package generator;
23
24 import org.lwjgl.util.vector.Vector2f;
25
26 import rtype.Prototyp;
27 import rtype.entity.HomingMissile;
28
29 public class HomingMissileGenerator extends IGenerator
30 {
31
32
33 static HomingMissile hmissile = null;
34 //static float homingMissileRate = 0.01f;
35 static float homingMissileRate = 1f;
36 static float homingMissileDeltaacc = 0;
37 static final Vector2f defaultMissileSpeed = new Vector2f(-600.3f,0);
38
39 public void generateEntities()
40 {
41 homingMissileDeltaacc += Prototyp.tick ;
42 if (homingMissileDeltaacc > homingMissileRate)
43 {
44 homingMissileDeltaacc = 0;
45 hmissile = new HomingMissile(Prototyp.enemies,(float)Math.PI / 1000);
46 hmissile.spawn(new Vector2f(Prototyp.SCREEN_WIDTH/2+10,Prototyp.random.nextInt() % Prototyp.SCREEN_HEIGHT/2),defaultMissileSpeed,Prototyp.enemies );
47 }
48 }
49
50 }
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