Fabien Sanglard's non-blog

  




Java OBJ loader, LWJGL rendition.

From 2D to 3D, or how to make it 10 times harder.


The actual stuff



Try it !
Download Eclipse project (6.2Mb).
Drop me a line.


History


For the next game in C++, I wrote an OBJ Loader. I decided to port it to JAVA and used my favorite Java OpenGL binding for rendition: LWJGL.


Support


This Java OBJ Loader support:


This Java OBJ Loader DOES NOT support:


How-To


I extracted the Ikaruga Models to test this loader. If anybody wonder how to do it, this is what you need:


Screenshots


In case you wonder, the kanji on the right in each screenshot mean "Never give up"...













































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Comments (1)


#1 - Rick Pingry - 03/23/2011 - 20:44
Hey Fabien,

This is way cool!
Where could I find the C++ version of your obj loader, or any other that you might be aware of, or any for another format you might be aware of we can export from Blender? It would be great to show my class at school.

Thanks
-- Rick

 

@2009